Games Developer

Felipe Costa

Building physics-driven, fast-feeling games in Godot 4. Based in Yorkshire - studying Games Development at Leeds City College.

Projects

Solo · FPS

Quake Live Remake

A from-scratch single-player FPS in Godot 4 built to replicate the movement and feel of Quake Live - including bunny hopping, strafe-jumping, and surf ramp physics.

Godot 4 GDScript Physics Systems FPS Design
System · Movement

CS:S Movement Controller

A technically precise recreation of Counter-Strike: Source movement in Godot 4 - wishdir acceleration, air-strafing, bunny hopping, and full surf ramp physics.

Godot 4 GDScript Physics Movement Tech
Game Jam

Metal Wizard

A game jam entry built around the theme "Metal Wizard" - you play as a wizard in a post-apocalyptic wasteland, using telekinesis to fling scrap metal at enemies. Combines precise physics-driven projectile mechanics with arcade-style combat.

Godot 4 GDScript Physics Game Jam
Game Jam

Planetarium

A god-game built around the theme "Adaptation" - you take the role of a deity shaping civilisations, seeding life, and guiding species to survive changing conditions. Worship fuels your power, tying your survival to theirs. Inspired by the macro-scale of games like Spore and Universim.

Godot 4 GDScript God Game Game Jam

Skills

Godot 4
GDScript
Unreal Engine 5.4
Blueprints / visual scripting
FPS Game Design
Physics Systems
Modular Weapon Systems
Git & GitHub
Level Design
HTML & CSS
JavaScript
Python

Who I am

I'm a games developer focused on the mechanics layer - movement systems, physics fidelity, and the feel of a game before anything else. Currently studying Games Development (Level 3) at Leeds City College.

I've shipped projects solo and through game jams: a full FPS built to replicate Quake Live's movement, a technically precise CS:S movement controller in Godot 4, and a modular weapon system. I care about making things that are actually good to play.

Outside of dev, I fence at Harrogate Fencing Club. I also shoot photos, and care a lot about fashion and how put together I look. I'm a native speaker of Portuguese and English, and speak some French.

1+
Solo games shipped
YKS
Based in Yorkshire, England
2
Native languages
G4
Primary engine: Godot 4

Let's talk

Open to internships, placements, collabs, and interesting projects. Particularly drawn to roles around game feel, movement systems, and FPS design.